The user interface. It can offer a great experience. Or it can be frustrating. These posts look at user interface design: What makes a good mobile interface? Putting the wrecking ball to the UI
intuitive: 1 a : known or perceived by intuition : directly apprehended b : knowable by intuition c : based on or agreeing with intuition d : readily learned or understood – Source: Merriam-Webster Online As I’ve written in this space time and time again, I don’t believe that any software (and definitely most of [...]
I’m one of the growing number of city dwellers who doesn’t own a car. While I have a driver’s license, I get around either on foot or using public transit. When I need a car, I turn to a car sharing service to which I belong. One of the good things about this service is [...]
Last Sunday, Tom Johnson tweeted an interesting question: What’s your biggest tip for documentation usability? Seeing as how I was deep in writing a bunch of things, I didn’t see that until late in the day. By then, a few people replied. Looking at those replies, I thought Yeah, that’s what I would have said. [...]
While I’ve been using mobile devices for over a decade, I’ve been seriously pondering the interfaces of such devices since I broke down and got a BlackBerry. I’ve seen some good. I’ve seen much bad. I don’t know what the situation is like on other mobile devices, but on the BlackBerry the interfaces for many [...]
13 Mar
Posted by Scott as interface, learning, opinion, usability, users
A couple of weeks ago, I loaded Scott Rosenberg’s Dreaming in Code on to my ebook reader. The book, about the trials and tribulations of the Chandler Project (an effort to create an uber PIM) is quite the enlightening read. It’s also very familiar — the problems that the folks putting together Chandler encountered were [...]